Cross-platform mobile app development for iOS, SailfishOS and Android with Qt/QML

A few weeks ago, our cross-platform Qt-based version of the Berlin-Vegan guide for SailfishOS and iOS made its debut on the Apple App Store. In this blog post, I would like to share our experience with developing a cross-platform mobile application for iOS and SailfishOS with Qt.

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Is the Microsoft-Nokia deal the death of the MeeGo dream: a cross-device GNU+Linux-based FOSS ecosystem?

Oh Nokia, what have you done? You made a lot of mistakes in the past. And after you started making the right decisions for a short while, you screwed it up again — but this time: the big time. You hired a Trojan-CEO, who only (or at least mainly) acts in the interest of his […]

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How to drastically boost up your KDE 4 performance by using the Qt raster rendering engine

The release of the KDE SC version 4 series hasn’t been a success story in the first place. The first versions of KDE 4 are known to be buggy and slow. But the situation is constantly getting better. And since the release of KDE SC 4.3, it may be stated that the KDE software collection is quite useful in a productive environment. However, although the performance of KDE is constantly improving, it has never reached a state so far where it felt completely fast to me (such as GNOME, KDE 3, or lightweight desktop environments like XFCE, LXDE, or fluxbox do). A little bit of bubble gum always remained.

Until I found the »raster engine« of Qt.

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